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馬斯克最大的愛(ài)好:玩視頻游戲

Paige Hagy
2023-09-15

埃隆·馬斯克最喜歡的視頻游戲是多人策略游戲《低模之戰(zhàn)》。

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埃隆·馬斯克對(duì)視頻游戲的癡迷,已經(jīng)融入到他的商業(yè)和個(gè)人生活當(dāng)中,。圖片來(lái)源:TAYLOR HILL—GETTY IMAGES

埃隆·馬斯克在2022年4月提出收購(gòu)?fù)铺兀═witter)的要約時(shí),,剛剛與格萊姆斯玩過(guò)視頻游戲。他和這位音樂(lè)人玩《艾爾登法環(huán)》(Elden Ring)直到凌晨5點(diǎn),。當(dāng)時(shí),,這款戰(zhàn)爭(zhēng)和建立王朝的新視頻游戲剛剛發(fā)行兩個(gè)月。馬斯克與格萊姆斯有三個(gè)孩子,。他們玩完游戲之后,,馬斯克發(fā)起了對(duì)社交媒體公司推特的惡意收購(gòu)。他在早上7點(diǎn)23分發(fā)推文稱(chēng):“我提出了一份要約”,,并附上了一份向美國(guó)證券交易委員會(huì)(SEC)提交的披露收購(gòu)計(jì)劃的文件鏈接,。

沃爾特·艾薩克森在9月12日出版的馬斯克傳記《埃隆·馬斯克》(Elon Musk)中提到,了解馬斯克對(duì)視頻游戲的癡迷,,是了解他“強(qiáng)烈的感情,、專(zhuān)注力、競(jìng)爭(zhēng)性,、頑固的態(tài)度和愛(ài)情策略”的關(guān)鍵,。難怪這位億萬(wàn)富翁的生活,,就像是在玩視頻游戲一樣。從貌似倉(cāng)促的商業(yè)決策,,例如收購(gòu)?fù)铺氐慕灰?,到不考慮安全性設(shè)計(jì)自動(dòng)駕駛汽車(chē)和火箭飛船等,馬斯克總是在冒險(xiǎn),,卻幾乎不考慮后果,。

馬斯克最喜歡的視頻游戲是多人策略游戲《低模之戰(zhàn)》(The Battle of Polytopia)。在這款顏色鮮亮,、卡通畫(huà)風(fēng)的游戲里,,玩家相互競(jìng)賽開(kāi)發(fā)技術(shù)、爭(zhēng)奪資源和發(fā)起戰(zhàn)爭(zhēng),,最終目的是打造一個(gè)帝國(guó),。艾薩克森寫(xiě)道,馬斯克會(huì)連續(xù)幾個(gè)小時(shí)玩這款游戲,,有一次他甚至因?yàn)榘V迷于玩游戲,,在一次商業(yè)會(huì)議上遲到。

馬斯克從游戲中總結(jié)出了一些人生經(jīng)驗(yàn),,他將它們稱(chēng)為“低模人生經(jīng)驗(yàn)”。其中包括“不要害怕失敗”,,以及“人生如游戲”,。

“不要害怕失敗”

馬斯克說(shuō):“你會(huì)遭遇失敗。前50次失敗對(duì)你沒(méi)有壞處,。等你習(xí)慣了失敗,,每次你玩游戲的時(shí)候就會(huì)變得更波瀾不驚?!?/p>

創(chuàng)業(yè)者和風(fēng)險(xiǎn)投資家彼得·蒂爾對(duì)艾薩克森表示,,雖然大多數(shù)創(chuàng)業(yè)者都不愿意冒險(xiǎn),但馬斯克卻癡迷于冒險(xiǎn)帶來(lái)的興奮感,。以馬斯克的公司為例,,包括市值高達(dá)數(shù)十億美元的特斯拉(Tesla)和太空探索技術(shù)公司(SpaceX)。

泰爾表示:“在硅谷看來(lái),,這兩家公司都是非常瘋狂的豪賭,。但如果這兩家所有人都認(rèn)為不可能成功的瘋狂公司取得成功,你就會(huì)對(duì)自己說(shuō):‘我認(rèn)為埃隆對(duì)于風(fēng)險(xiǎn),,有一些其他人想不到的理解,。’”然而,,盡管馬斯克聲稱(chēng),,以“更波瀾不驚的”態(tài)度玩“游戲”,,能夠提高成功的概率,但馬斯克卻因?yàn)樗着钠舛劽?,這也被稱(chēng)為“惡魔模式”,。

格萊姆斯表示:“當(dāng)他變得臉色陰沉,在腦海中醞釀著風(fēng)暴的時(shí)候,,他就進(jìn)入了惡魔模式,。”

馬斯克有一次展現(xiàn)出其個(gè)性的另一面,,是2018年在特斯拉位于美國(guó)加州弗里蒙特的工廠,。根據(jù)艾薩克森的描述,馬斯克在車(chē)間巡視,,快速重新策劃工廠的生產(chǎn),,甚至為了加快生產(chǎn)在某些任務(wù)中停止使用機(jī)器人。

馬斯克說(shuō)道,,在順利的時(shí)候,,我會(huì)在車(chē)間做出100個(gè)命令決策。他說(shuō)道:“至少百分之二十的決策是錯(cuò)誤的,,我們會(huì)在事后修改,,但如果我不作出決策,我們就會(huì)倒閉,?!?/p>

馬斯克在太空探索技術(shù)公司最親密的同事馬克·洪科薩告訴艾薩克森:“埃隆會(huì)暴跳如雷?!?/p>

“人生如游戲”

馬斯克的另外一個(gè)低模人生經(jīng)驗(yàn)是“人生如游戲”,。在這種情況下,馬斯克是游戲的主角,,而其他人都只是NPC,,或者非玩家角色。

格萊姆斯為視頻游戲《賽博朋克2077》(Cyberpunk 2077)的一個(gè)角色錄制配音時(shí),,馬斯克帶著一把有200年歷史的槍前往錄音室,,而該游戲的開(kāi)發(fā)商給馬斯克添加了一個(gè)客串角色,因?yàn)橛螒蛑械纳窠?jīng)反饋性植入物,,與馬斯克在大腦芯片初創(chuàng)公司Neuralink所研究的技術(shù)類(lèi)似,。

馬斯克說(shuō):“我跟他們說(shuō)我雖然攜帶了武器,但我并不是危險(xiǎn)分子,?!?/p>

馬斯克還曾經(jīng)為了說(shuō)服風(fēng)險(xiǎn)投資家邁克爾·莫里茨投資特斯拉,帶著莫里茨乘坐路特斯(Lotus)的跑車(chē)原型進(jìn)行了一次“激烈的駕駛”。但當(dāng)時(shí)的紅杉資本(Sequoia Capital)負(fù)責(zé)人莫里茨并未上當(dāng),。

艾薩克森指出,,馬斯克對(duì)視頻游戲的癡迷可以追溯到他的童年。馬斯克在11歲時(shí)買(mǎi)了第一臺(tái)電腦,。13歲時(shí),,他自己編程開(kāi)發(fā)了一款視頻游戲《Blastar》,賣(mài)了500美元,。在青少年時(shí)期,,他曾經(jīng)為了能夠免費(fèi)玩街機(jī)游戲,用電線(xiàn)短路的方式黑進(jìn)游戲廳,,他甚至考慮自己開(kāi)一家游戲廳,。馬斯克對(duì)艾薩克森表示,他還曾經(jīng)在一家視頻游戲公司實(shí)習(xí),,他曾經(jīng)希望成為一名視頻游戲設(shè)計(jì)師,,但他“想產(chǎn)生更大的影響”。這位億萬(wàn)富翁依舊會(huì)利用視頻游戲培養(yǎng)自己的戰(zhàn)術(shù)技能和戰(zhàn)略思維,,并把它們運(yùn)用到自己的職業(yè)生活中,。

風(fēng)險(xiǎn)投資家、與馬斯克育有兩個(gè)孩子的希馮·齊里斯曾經(jīng)對(duì)馬斯克說(shuō):“我感覺(jué),,你小時(shí)候在玩一款策略游戲的時(shí)候,,你媽媽已經(jīng)切斷了電源,但你并沒(méi)有發(fā)現(xiàn),,而你就像在玩游戲一樣繼續(xù)游戲人生,。”(財(cái)富中文網(wǎng))

譯者:劉進(jìn)龍

審校:汪皓

埃隆·馬斯克在2022年4月提出收購(gòu)?fù)铺兀═witter)的要約時(shí),,剛剛與格萊姆斯玩過(guò)視頻游戲。他和這位音樂(lè)人玩《艾爾登法環(huán)》(Elden Ring)直到凌晨5點(diǎn),。當(dāng)時(shí),,這款戰(zhàn)爭(zhēng)和建立王朝的新視頻游戲剛剛發(fā)行兩個(gè)月。馬斯克與格萊姆斯有三個(gè)孩子,。他們玩完游戲之后,,馬斯克發(fā)起了對(duì)社交媒體公司推特的惡意收購(gòu)。他在早上7點(diǎn)23分發(fā)推文稱(chēng):“我提出了一份要約”,,并附上了一份向美國(guó)證券交易委員會(huì)(SEC)提交的披露收購(gòu)計(jì)劃的文件鏈接,。

沃爾特·艾薩克森在9月12日出版的馬斯克傳記《埃隆·馬斯克》(Elon Musk)中提到,了解馬斯克對(duì)視頻游戲的癡迷,,是了解他“強(qiáng)烈的感情,、專(zhuān)注力、競(jìng)爭(zhēng)性,、頑固的態(tài)度和愛(ài)情策略”的關(guān)鍵,。難怪這位億萬(wàn)富翁的生活,,就像是在玩視頻游戲一樣。從貌似倉(cāng)促的商業(yè)決策,,例如收購(gòu)?fù)铺氐慕灰?,到不考慮安全性設(shè)計(jì)自動(dòng)駕駛汽車(chē)和火箭飛船等,馬斯克總是在冒險(xiǎn),,卻幾乎不考慮后果,。

馬斯克最喜歡的視頻游戲是多人策略游戲《低模之戰(zhàn)》(The Battle of Polytopia)。在這款顏色鮮亮,、卡通畫(huà)風(fēng)的游戲里,,玩家相互競(jìng)賽開(kāi)發(fā)技術(shù)、爭(zhēng)奪資源和發(fā)起戰(zhàn)爭(zhēng),,最終目的是打造一個(gè)帝國(guó),。艾薩克森寫(xiě)道,馬斯克會(huì)連續(xù)幾個(gè)小時(shí)玩這款游戲,,有一次他甚至因?yàn)榘V迷于玩游戲,,在一次商業(yè)會(huì)議上遲到。

馬斯克從游戲中總結(jié)出了一些人生經(jīng)驗(yàn),,他將它們稱(chēng)為“低模人生經(jīng)驗(yàn)”,。其中包括“不要害怕失敗”,以及“人生如游戲”,。

“不要害怕失敗”

馬斯克說(shuō):“你會(huì)遭遇失敗,。前50次失敗對(duì)你沒(méi)有壞處。等你習(xí)慣了失敗,,每次你玩游戲的時(shí)候就會(huì)變得更波瀾不驚,。”

創(chuàng)業(yè)者和風(fēng)險(xiǎn)投資家彼得·蒂爾對(duì)艾薩克森表示,,雖然大多數(shù)創(chuàng)業(yè)者都不愿意冒險(xiǎn),,但馬斯克卻癡迷于冒險(xiǎn)帶來(lái)的興奮感。以馬斯克的公司為例,,包括市值高達(dá)數(shù)十億美元的特斯拉(Tesla)和太空探索技術(shù)公司(SpaceX),。

泰爾表示:“在硅谷看來(lái),這兩家公司都是非常瘋狂的豪賭,。但如果這兩家所有人都認(rèn)為不可能成功的瘋狂公司取得成功,,你就會(huì)對(duì)自己說(shuō):‘我認(rèn)為埃隆對(duì)于風(fēng)險(xiǎn),有一些其他人想不到的理解,?!比欢M管馬斯克聲稱(chēng),以“更波瀾不驚的”態(tài)度玩“游戲”,,能夠提高成功的概率,,但馬斯克卻因?yàn)樗着钠舛劽@也被稱(chēng)為“惡魔模式”,。

格萊姆斯表示:“當(dāng)他變得臉色陰沉,,在腦海中醞釀著風(fēng)暴的時(shí)候,他就進(jìn)入了惡魔模式,?!?/p>

馬斯克有一次展現(xiàn)出其個(gè)性的另一面,是2018年在特斯拉位于美國(guó)加州弗里蒙特的工廠,。根據(jù)艾薩克森的描述,,馬斯克在車(chē)間巡視,快速重新策劃工廠的生產(chǎn),,甚至為了加快生產(chǎn)在某些任務(wù)中停止使用機(jī)器人,。

馬斯克說(shuō)道,在順利的時(shí)候,,我會(huì)在車(chē)間做出100個(gè)命令決策,。他說(shuō)道:“至少百分之二十的決策是錯(cuò)誤的,我們會(huì)在事后修改,,但如果我不作出決策,,我們就會(huì)倒閉?!?/p>

馬斯克在太空探索技術(shù)公司最親密的同事馬克·洪科薩告訴艾薩克森:“埃隆會(huì)暴跳如雷,。”

“人生如游戲”

馬斯克的另外一個(gè)低模人生經(jīng)驗(yàn)是“人生如游戲”,。在這種情況下,,馬斯克是游戲的主角,而其他人都只是NPC,,或者非玩家角色,。

格萊姆斯為視頻游戲《賽博朋克2077》(Cyberpunk 2077)的一個(gè)角色錄制配音時(shí),馬斯克帶著一把有200年歷史的槍前往錄音室,,而該游戲的開(kāi)發(fā)商給馬斯克添加了一個(gè)客串角色,因?yàn)橛螒蛑械纳窠?jīng)反饋性植入物,,與馬斯克在大腦芯片初創(chuàng)公司Neuralink所研究的技術(shù)類(lèi)似,。

馬斯克說(shuō):“我跟他們說(shuō)我雖然攜帶了武器,但我并不是危險(xiǎn)分子,?!?/p>

馬斯克還曾經(jīng)為了說(shuō)服風(fēng)險(xiǎn)投資家邁克爾·莫里茨投資特斯拉,帶著莫里茨乘坐路特斯(Lotus)的跑車(chē)原型進(jìn)行了一次“激烈的駕駛”。但當(dāng)時(shí)的紅杉資本(Sequoia Capital)負(fù)責(zé)人莫里茨并未上當(dāng),。

艾薩克森指出,,馬斯克對(duì)視頻游戲的癡迷可以追溯到他的童年。馬斯克在11歲時(shí)買(mǎi)了第一臺(tái)電腦,。13歲時(shí),,他自己編程開(kāi)發(fā)了一款視頻游戲《Blastar》,賣(mài)了500美元,。在青少年時(shí)期,,他曾經(jīng)為了能夠免費(fèi)玩街機(jī)游戲,用電線(xiàn)短路的方式黑進(jìn)游戲廳,,他甚至考慮自己開(kāi)一家游戲廳,。馬斯克對(duì)艾薩克森表示,他還曾經(jīng)在一家視頻游戲公司實(shí)習(xí),,他曾經(jīng)希望成為一名視頻游戲設(shè)計(jì)師,,但他“想產(chǎn)生更大的影響”。這位億萬(wàn)富翁依舊會(huì)利用視頻游戲培養(yǎng)自己的戰(zhàn)術(shù)技能和戰(zhàn)略思維,,并把它們運(yùn)用到自己的職業(yè)生活中,。

風(fēng)險(xiǎn)投資家、與馬斯克育有兩個(gè)孩子的希馮·齊里斯曾經(jīng)對(duì)馬斯克說(shuō):“我感覺(jué),,你小時(shí)候在玩一款策略游戲的時(shí)候,,你媽媽已經(jīng)切斷了電源,但你并沒(méi)有發(fā)現(xiàn),,而你就像在玩游戲一樣繼續(xù)游戲人生,。”(財(cái)富中文網(wǎng))

譯者:劉進(jìn)龍

審校:汪皓

Elon Musk had just finished playing a video game with Grimes when he made his offer to buy Twitter in April 2022. He and the musician, with whom he has three children, had stayed up until 5 a.m. playing Elden Ring, a new war and empire-building video game that was released a couple months prior. Right after they wrapped up, he pulled the trigger on his hostile bid to buy the social media company, tweeting at 7:23 a.m., “I made an offer,” with a link to a SEC filing disclosing the proposal.

Understanding Musk’s obsessions with video games is a key to understanding his “intensity, focus, competitiveness, die-hard attitudes, and love of strategy,” according to Walter Isaacson’s biography, Elon Musk, which was released on September 12. And it’s no wonder: The billionaire lives his life as though he’s constantly playing a video game. From making seemingly brash business decisions, like the Twitter deal, to how he designs self-driving cars and rocket ships with little regard for safety, Musk constantly takes on huge risks with little concern for the consequences.

Musk’s favorite video game is a multi-player strategy game called The Battle of Polytopia. Within the brightly-colored, cartoonish-looking game, players compete to develop technologies, control resources, and wage battles in order to build an empire. Musk spends hours playing the game—once he was even late for a business meeting because he was so consumed in it, Isaacson wrote.

Musk has gleaned life lessons from the game, which he called “Polytopia Life Lessons.” Among them: “do not fear losing” and “play life like a game.”

“Do not fear losing”

“You will lose,” Musk said. “It will hurt the first fifty times. When you get used to losing, you will play each game with less emotion.”

Whereas most entrepreneurs are risk averse, Musk is addicted to the thrill of it, entrepreneur and venture capitalist Peter Thiel told Isaacson. Just look at Musk’s businesses, which include multi-billion-dollar companies Tesla and SpaceX.

“Silicon Valley wisdom would be that these were both incredibly crazy bets,” Thiel said. “But if two crazy companies work that everyone thought couldn’t possibly work, then you say to yourself, ‘I think Elon understands something about risk that everybody else doesn’t.’” But despite his claim that playing the “game” with “l(fā)ess emotion” increases one’s odds of success, Musk is notorious for his bouts of anger, also known as “demon mode.”

“Demon mode is when he goes dark and retreats inside the storm in his brain,” Grimes said.

One instance of Musk embodying his alter ego was in 2018 at the Tesla factory in Fremont, Calif. Isaacson described Musk prowling the factory floor, reprogramming the factory’s manufacturing on the fly and even eliminating robots for certain tasks to speed up production.

Musk said that on a good day, he made a hundred command decisions while on the floor. “At least twenty percent are going to be wrong, and we’re going to alter them later, but if I don’t make decisions, we die,” he said.

“Elon was going completely apeshit,” Mark Juncosa, one of Musk’s closest colleagues at SpaceX, told Isaacson.

“Play life like a game”

Another one of Musk’s Polytopia Life Lessons is to “play life like a game.” In that case, Musk is the main character and the rest of us are just NPCs, or non-playable characters.

When Grimes was doing voice recordings for a character in the video game Cyberpunk 2077, Musk arrived at the studio with a 200-year-old gun and insisted that the video game makers give him a cameo, as the cybernetic implants in the game were similar to what he was working on at Neuralink, his brain chip startup.

“I told them that I was armed but not dangerous,” Musk said.

In another instance, Musk took venture capitalist Michael Moritz on an “absolutely bone-jarring ride” in a Lotus prototype in an effort to persuade him to invest in Tesla. Moritz, who then was running Sequoia Capital, didn’t bite.

Musk’s obsession with video games traces back to his childhood, according to Isaacson. Musk bought his first computer at age 11. By the time he was 13, he coded his own video game, called Blastar, and sold it for $500. Throughout his teenage years, he was known to hot wire arcade games at the mall so that he could play for hours for free, and even considered opening his own arcade. He even interned at a video game company and would’ve liked to have been a video game designer, but he “wanted to have more impact,” Musk told Isaacson. Still, the billionaire used video games to hone the tactical skills and strategic thinking he would later apply in his professional life.

“I have this feeling,” Shivon Zilis, a venture capitalist and with whom the billionaire has two children, once said to Musk, “that as a kid you were playing one of these strategy games and your mom unplugged it, and you just didn’t notice, and you kept playing life as if it were that game.”

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