2012年科技大勢預(yù)測
JP MANGALINDAN
2011-12-30
盤點(diǎn)2012年有望顛覆科技界的公司,、產(chǎn)品和趨勢,。
游戲化成為主流 ????企業(yè)界有望借助游戲化技術(shù)研究,、鑒別人的本性,并采用與視頻游戲相同的技術(shù),,讓用戶在努力達(dá)成目標(biāo),、獲得獎(jiǎng)勵(lì)的同時(shí)體驗(yàn)到樂趣。德勤會(huì)計(jì)師事務(wù)所(Deloitte)預(yù)計(jì)排行榜,、得分和技能學(xué)習(xí)這類游戲特色將在更多的日常業(yè)務(wù)中得到普及,,提升業(yè)績表現(xiàn)。 |
Gamification goes mainstream ????With gamification, companies study and identify natural human tendencies and use the same mechanics used in video games to give users a sense that they're having fun while working towards a rewards-based goal. Deloitte expects such features like leader boards, achievements, and skill-based learning to become popular in more day-to-day business, driving up performance. |
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