社交,、移動(dòng)淘金潮
????要在科技行業(yè)的激烈競(jìng)爭(zhēng)中保持領(lǐng)先地位常常更像是一種暗黑藝術(shù)(dark art,,20世紀(jì)誕生的一種藝術(shù)形式,以暗黑、野蠻和令人不安為特質(zhì),,廣泛滲透到多種藝術(shù)形態(tài)中——譯注),,而不是某種科學(xué)。每天都會(huì)有人發(fā)布新產(chǎn)品,,而出于某種原因,,一些產(chǎn)品大受追捧,更多的則一敗涂地,,籍籍無(wú)名,。 ????這一點(diǎn)在互聯(lián)網(wǎng)和手機(jī)市場(chǎng)上表現(xiàn)得尤為真切:創(chuàng)意更好的公司往往一路高歌猛進(jìn),成為新的成功典范,。在互聯(lián)網(wǎng)領(lǐng)域,,谷歌公司(Google)和Facebook就找到了創(chuàng)新之道,讓眾多競(jìng)爭(zhēng)者無(wú)立錐之地,。在手機(jī)領(lǐng)域,,蘋(píng)果公司(Apple)的iPhone和谷歌的安卓(Android)系統(tǒng)幾乎讓諾基亞公司(Nokia)和行動(dòng)研究公司(Research In Motion)遭到了毀滅性的打擊。 ????這類公司不僅能預(yù)知消費(fèi)者的需求,,還能提前把握那些推動(dòng)消費(fèi)者購(gòu)買(mǎi)的驅(qū)動(dòng)力,。對(duì)Facebook來(lái)說(shuō),成功之道在于創(chuàng)造更好的社交體驗(yàn),。對(duì)蘋(píng)果來(lái)說(shuō),,秘訣則在于洞悉消費(fèi)者對(duì)手機(jī)的需求。 ????此后,,這類公司大獲成功的兩大要素——更好的移動(dòng)性和社交體驗(yàn)已成為幾乎所有產(chǎn)品的關(guān)鍵所在,。時(shí)至今日,如果某種產(chǎn)品,、或某個(gè)公司不把重點(diǎn)放在移動(dòng)功能上,,就會(huì)顯得與潮流格格不入。同樣,,如果軟件里不加上社交元素,人們就有充分的理由認(rèn)為它犯下了大錯(cuò),。 ????去年,,針對(duì)企業(yè)在移動(dòng)領(lǐng)域的探索對(duì)大家的日常生活有何影響這個(gè)問(wèn)題,互聯(lián)網(wǎng)研究公司KISSmetrics發(fā)布了一項(xiàng)研究報(bào)告,。該公司發(fā)現(xiàn),,在2009年2月到2011年8月期間,移動(dòng)瀏覽器在網(wǎng)絡(luò)瀏覽市場(chǎng)的份額增長(zhǎng)了1,000%,,25%的移動(dòng)用戶希望每天能使移動(dòng)設(shè)備至少訪問(wèn)一次互聯(lián)網(wǎng),;如果電商開(kāi)設(shè)了移動(dòng)網(wǎng)站,互聯(lián)網(wǎng)用戶訪問(wèn)的可能性將增加51%。 ????與此同時(shí),,社交媒體已日益成為這個(gè)行業(yè)至關(guān)重要的組成部分,。市場(chǎng)研究公司高德納(Gartner)7月稱,今年社交媒體的總收入——通過(guò)廣告,、游戲,、數(shù)字產(chǎn)品和其他來(lái)源獲得——將達(dá)到169億美元,相比去年的118億美元大幅上升,。而到2016年,,這個(gè)數(shù)字將達(dá)到340億美元。 ????消費(fèi)者顯然是社交和移動(dòng)潮流最大的受益者,,但企業(yè)作為科技行業(yè)中一直以來(lái)推動(dòng)變革的主體,,同樣受益匪淺。現(xiàn)在,,各類大大小小的公司幾乎沒(méi)有一家不采用某種形式運(yùn)用社交媒體,。 ????對(duì)各企業(yè)來(lái)說(shuō),撇下自己的網(wǎng)站,,花更多心思推廣在Facebook上的主頁(yè)或Twitter推送已成為司空見(jiàn)慣的做法,。如果要在開(kāi)發(fā)移動(dòng)應(yīng)用和沿用以前的PC和網(wǎng)絡(luò)瀏覽器兩者中做出選擇,他們一定會(huì)選擇前者,。 ????移動(dòng)和社交不光成為企業(yè)界的新寵,,它們已經(jīng)成了一種必需品。但是,,真正能從這股潮流中賺到錢(qián)的公司卻鳳毛麟角,。 ????比如,谷歌已在社交市場(chǎng)上嘗試了很長(zhǎng)時(shí)間,,但幾乎每次努力都以失敗告終,。盡管它宣稱自己的社交網(wǎng)絡(luò)Google+廣受歡迎,但實(shí)際用戶數(shù)卻始終飽受質(zhì)疑,。 ????在社交這條道路上,,就算蘋(píng)果公司(Apple)也走得并不平坦。跟許多公司一樣,,蘋(píng)果也決定在自己的某個(gè)產(chǎn)品中加入社交元素,。結(jié)果誰(shuí)是贏家?是iTunes,。誰(shuí)是輸家,?是用戶。 ????蘋(píng)果iTunes推出的名為Ping的音樂(lè)社交網(wǎng)絡(luò)雖然加入了社交元素,,但對(duì)那些僅僅想下載點(diǎn)兒音樂(lè)的普通用戶來(lái)說(shuō)實(shí)在價(jià)值有限,。而據(jù)蘋(píng)果稱,那些原本應(yīng)該充分利用這一社交特性的音樂(lè)人,他們的使用程度也并沒(méi)有達(dá)到蘋(píng)果的預(yù)期,。 ????與此同時(shí),,行動(dòng)研究公司和諾基亞卻是圍繞著移動(dòng)性構(gòu)建其整個(gè)商業(yè)模式的公司。但是,,那些在競(jìng)爭(zhēng)品牌手機(jī)中發(fā)現(xiàn)更多心儀特性的消費(fèi)者卻毫不留情地棄他們于不顧,。而盡管無(wú)數(shù)的開(kāi)發(fā)者希望從移動(dòng)用戶那里淘到金,卻只有一小撮人最后成功俘獲了移動(dòng)用戶的芳心,。 |
????Staying ahead of the competition in the tech world often seems more like a dark art than any sort of science. Every day brings new product launches, and for one reason or another, some catch on with customers while many others fall flat. ????That's especially true in the Web and mobile markets, where companies with better ideas have come along and changed what it takes to be successful. On the Web, Google (GOOG) and Facebook (FB) found ways to innovate and practically eliminate competitors. In the mobile space, Apple's (AAPL) iPhone, along with Google's Android, all but destroyed Nokia (NOK) and Research In Motion (RIMM). ????Those companies not only anticipated consumer demand but the forces that drive customer purchases as well. For Facebook, it was about delivering a better social experience. For Apple, it was about understanding consumers' mobile needs. ????Since then, the two factors that made those companies successful -- enhanced mobility and social experiences -- have become key components in nearly every available product. Nowadays, if a product or company doesn't have some sort of mobile focus, it looks old. And if a social element isn't tacked on to software, it's considered a mistake, and for arguably good reasons. ????Last year, customer-retention company KISSmetrics released a study it conducted on the impact of mobile efforts on our everyday lives. The organization found that between February 2009 and August 2011, mobile browsers had increased their share of the Web-surfing market by 1,000%. The company discovered that 25% of mobile users expect to access the Internet from their devices at least once a day, and said that Web users are 51% more likely to visit an online retailer if it has a mobile site. ????Meanwhile, social media has become an increasingly important aspect of the industry. Research firm Gartner said in July that total social-media revenue -- generated through advertising, gaming, digital goods, and other sources -- will hit $16.9 billion this year. That figure is up from $11.8 billion last year. And by 2016, it'll hit $34 billion, according to Gartner. ????Consumers are obviously the greatest benefactors of the social and mobile movements, but the enterprise -- long the change agent in the technology world -- is also playing the game. It's hard to find a single company, both large and small, that doesn't use social media in some fashion. ????It's not uncommon for companies to promote their Facebook pages or Twitter feeds rather than their own Web sites. And when given the chance to develop a mobile application or stick to the old days of PCs and Web browsers, they'll choose the former nearly every time. ????Mobile and social haven't just become favorites in the corporate world, they have become necessities. And yet, so few companies truly benefit from that. ????For example, Google has long tried its luck in the social market, but in nearly every case, its efforts have failed. And although the company claims its latest social network, Google+, is popular, its actual usage figures have been disputed. ????Even Apple has had a rough road with social. The company, like so many others in the industry, decided to tack on a social element into one of its products. The winner? iTunes. The loser? Users. ????Dubbed Ping, the social element delivers little value to the average user simply trying to download some music. And artists, who would want to leverage the feature, according to Apple, aren't doing so to the degree the iPhone maker would like. ????Research In Motion and Nokia, meanwhile, have entire business models centered on mobility. And yet, consumers who have found more to like in competing devices are ignoring them. And despite countless attempts to the contrary, only a precious few developers have been successful at captivating mobile customers. |