游戲化成為主流
????企業(yè)界有望借助游戲化技術(shù)研究,、鑒別人的本性,,并采用與視頻游戲相同的技術(shù),讓用戶(hù)在努力達(dá)成目標(biāo),、獲得獎(jiǎng)勵(lì)的同時(shí)體驗(yàn)到樂(lè)趣,。德勤會(huì)計(jì)師事務(wù)所(Deloitte)預(yù)計(jì)排行榜、得分和技能學(xué)習(xí)這類(lèi)游戲特色將在更多的日常業(yè)務(wù)中得到普及,,提升業(yè)績(jī)表現(xiàn),。 |
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Gamification goes mainstream
????With gamification, companies study and identify natural human tendencies and use the same mechanics used in video games to give users a sense that they're having fun while working towards a rewards-based goal. Deloitte expects such features like leader boards, achievements, and skill-based learning to become popular in more day-to-day business, driving up performance. |